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2026-7-01 -Ryu (Synnester) Vod Review

Coach

Lecture Vod

Vod Reviewed

Kay Yun

link

link

Neutral

  1. Ryu has to approach, TBD (said full hop nair to shiruy & another)

  2. Lot of Shotos dont use grab as much, usually nair/foward air on our shield. Want to be beside

  3. Be within quarter plat threat range,

  4. if too close TBD (look at vod, think dash attack)

  5. note kill percents talked about in vod (when i asked first set of questions)

  6. when Ryu gets too close, disengage and more advantageous spacing

  7. 2:38:40 mark on vod, micro dash ftilt to get away from dtilt

  8. Seems likely our crouch goes under his uptilt

shield play:

  1. Ryu looking for parrys (can use jab 1,2 to beat out, see start of game 2)

  2. If no parry, shield drop likely to down smash

Disadvantage

  1. add what mentioned by his brother about when to SDI vs DI

General Notes

  1. at 105% first match 3-1 stocks, talks about why neutral B armours based what actually can kill

  2. ways to use auto turnaround against them? not as much but situations like auto turn around may cause them not be able to follow up with back air without large ariel commitment/extension inward

  3. bans: FD, kalos, ps2

  4. review frames but down tilt on shield to down smash may actually may be beat Ryu down smash. this why Kay yun sometimes use smash attacks in corner

  5. write notes on corner play

  6. write notes on grab why is good (utlizing how opponents want to shield more against little mac, what makes Ryu player make them feel safe going against little mac - eg if little mac hits shield going to take 40% - how we play around it)

  7. “where does your opponent need to be positionally or need to be to gained advantage”

  8. 2:38:03 timestamp on yotutube vod talks about how updated information when thought was going to shield in corner (went for boost grab but whiffed) but instead jumped, will use that later

  9. Hallow Bastion allows Ryu to only have two areas that mac can land off plat (because single plat), and his auto turn around helps him cover. also if ledge trap, have to approach from ground (cause no plat near ledge). This causes Ryu wanting to be under hallow plat a lot

  10. dash attack vs side B catching jump, dash attack angle upward, while side B more horizontal, can set up for two frame or nair gimp for example (look at firt hallow bastion game for example)

  11. watch this vod about things like how focus works

  12. be interesting write up what Kay Yun has seen what most players understand of Mac that perhaps we used them not knowing of character

  13. Ryu has very specific options that cover certain option selects. He also very predicatble follow ups when you do whiff/do something wrong.

  14. Ryu fire ball off stage forces to shield, and set up to ariel to ground attack for gauranteed shield poke. if dont shield guaranteed getting on stage safely and gain stage control

  15. started to use more smash attacks when Ryu used more focus because cant jump out of

  16. Interesting nuanced plat movement game 5, where if land edge of platform you can continue and fall off while landing

Questions

  1. there is lot information and option selects through out match. need to think how translate this practically. Given refresh rate and what can practically think/change live. So what is default options and character specific options, break in differnet positions (on plat, in corner, different spacing in front/behind opponent), percents, etc. Option selects that cover different multiple options. You are narrowing down the options per moment to smaller amount, so can properly react. There is default auto pilot options that help with lot of MU/archetypes, and then further specializing. Kay Yun just has some more nuanced use of movement/options and reasonings for them

  2. mentioned phantom footstooling, what is that?