Move Set¶
Neutral B (Straight Lunge)¶
Neutral B (also referred to as Straight Lunge, SL for short).
Straight Lunge armor¶
Summary
From frame 1 of the charge until the punch, Mac has damage-based armor: he still takes the damage and hitlag of a hit, but no knockback, as long as the hit deals little enough damage.
It tanks hits dealing up to
8%uncharged, rising to14%at full charge (in base damage). Anything higher breaks it.Staling matters. A fresh move gets the
1.05×freshness bonus, so a move listed right at 8% breaks uncharged armor fresh but is tanked once stale. Stale moves deal less, so more of them get tanked (see Stale Moves).The 1v1 multiplier makes no difference: it scales the hit’s damage and the armor threshold alike (8% →
9.6%, 14% →16.8%in 1v1).The AI agent answers “which of X’s moves does SL armor?” with a per-hitbox table (
straight_lunge_armorinpkgs/ds/ai/little_mac.py).
Thresholds
Charge | Tanks hits up to (base damage) | Same threshold as shown in 1v1 |
|---|---|---|
Uncharged |
|
|
Full charge |
|
|
Partial charge is somewhere in between. How it ramps isn’t known yet (to lab).
What counts toward the threshold
Factor | Multiplier | Notes |
|---|---|---|
Freshness (move not in the stale queue) |
| See Stale Moves |
Staleness (move used recently) |
| Down to |
Short hop attack (jump + attack pressed together) |
| Aerials only (see D-008) |
Normal short hop, then aerial |
| — |
Fully charged smash attack |
| Except the characters below |
1v1 multiplier | no effect | The threshold scales with it |
Damage exactly at the threshold | — | Tanked (provisional, see D-005) |
Grabs | — | Grab hitboxes ignore armor, so they aren’t in the armor table |
Character | Smash attacks | Full-charge multiplier |
|---|---|---|
Bayonetta | all |
|
Mega Man | Forward Smash |
|
Ness | Up Smash, Down Smash |
|
Olimar | all |
|
Villager | Forward Smash |
|
Sources
Thresholds (8% → 14%, 9.6% / 16.8% in 1v1): ultimateframedata: Little Mac neutral B notes (via SmashDb, synced 2026-08-31)
Armor behavior: SmashWiki: Straight Lunge — pulled 2026-09-30
1v1 multiplier doesn’t change armor thresholds: SmashWiki: 1v1 multiplier — pulled 2026-09-30
Short hop attack
0.85×(Ultimate paragraph of “Mechanics”): SmashWiki: Short hop — pulled 2026-09-30Smash attack full charge
1.4×and the1.2×exceptions: SmashWiki: Smash attack — pulled 2026-09-30Cross-check + freshness affecting armor: SL Armour Broken sheet, Read Me and DK tab — pulled 2026-09-30
Tie rule (exactly at threshold = tanked): derived from the sheet’s rows, not stated anywhere
Grabs ignore armor: SmashWiki: Armor — pulled 2026-09-30
Text content ✏️
Structure books with text files and Jupyter Notebooks with minimal configuration.
Image



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HELlo