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Move Set

Move Set

Neutral B (Straight Lunge)

Neutral B (also referred to as Straight Lunge, SL for short).

Straight Lunge armor

Summary

Thresholds

Charge

Tanks hits up to (base damage)

Same threshold as shown in 1v1

Uncharged

8

9.6

Full charge

14

16.8

Partial charge is somewhere in between. How it ramps isn’t known yet (to lab).

What counts toward the threshold

Factor

Multiplier

Notes

Freshness (move not in the stale queue)

1.05

See Stale Moves

Staleness (move used recently)

1 − reductors

Down to 0.4695 fully stale

Short hop attack (jump + attack pressed together)

0.85

Aerials only (see D-008)

Normal short hop, then aerial

1

—

Fully charged smash attack

1.4

Except the characters below

1v1 multiplier

no effect

The threshold scales with it

Damage exactly at the threshold

—

Tanked (provisional, see D-005)

Grabs

—

Grab hitboxes ignore armor, so they aren’t in the armor table

Character

Smash attacks

Full-charge multiplier

Bayonetta

all

1.2

Mega Man

Forward Smash

1.2

Ness

Up Smash, Down Smash

1.2

Olimar

all

1.2

Villager

Forward Smash

1.2

Sources

Text content ✏️

Structure books with text files and Jupyter Notebooks with minimal configuration.

Image

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HELlo