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Glossary

Mechanics

Term

Also called

Meaning

See

Straight Lunge

SL, neutral B (Little Mac), nb

Little Mac’s charging punch. Damage-based armor while charging

Straight Lunge armor

Damage-based armor

SL armor, heavy armor

Takes the damage but no knockback from hits at or below a damage threshold

Straight Lunge armor

Short hop attack

SH attack, short hop aerial (jump + attack)

Aerial done by pressing jump and attack together. Deals 0.85× damage

Straight Lunge armor

Stale moves

staling, stale-move negation, SMN, repetition effect

Moves deal less damage the more often and more recently they’ve connected

Stale Moves

Stale queue

staleness queue

The last 9 moves that connected, used to calculate staleness

Stale Moves

Fresh

freshness bonus, unstaled

A move not in the stale queue. It deals 1.05× damage

Stale Moves

Reductor

stale reductor, reduction factor

How much each stale queue slot reduces a move’s damage

Stale Moves

Sweetspot / sourspot

sweet spot, sour spot, strong hit / weak hit

The strongest and weakest hitboxes of the same move

Stale Moves

Freeze frames

hitlag, hitstop

Frames where both characters freeze when a hit connects

Stale Moves

Perfect shield

parry, PS

Releasing shield just as a hit lands. It still stales the attacker’s move

Stale Moves

Rage

—

Extra knockback a character deals at high percent. A Training Mode toggle sits next to Stale Moves

Stale Moves

Pummel

grab attack, pummel refresh

An attack on a grabbed opponent. Each pummel takes a stale queue slot, which makes it the easiest way to refresh moves

Stale Moves

Refresh

unstale, freshen, refreshing the queue

Pushing a stale move back in the queue by landing other moves

Stale Moves

Rapid jab

flurry attack, neutral infinite, jab infinite

A looping string of weak jab hits, ending in a finisher

Stale Moves

Battering item

melee item

Items you swing, eg Beam Sword or Home-Run Bat. Swinging one is the only item attack that stales

Stale Moves

Move shorthand

Shorthand

Move

jab

Neutral attack

ftilt / utilt / dtilt

Forward / Up / Down Tilt

fsmash / usmash / dsmash

Forward / Up / Down Smash

nair / fair / bair / uair / dair

Neutral / Forward / Back / Up / Down Air

zair

Z Air (tether aerial)

da

Dash Attack

nb / sb / ub / db (also neutral B, side B, up B, down B)

Neutral / Side / Up / Down Special

fthrow / bthrow / uthrow / dthrow

Forward / Back / Up / Down Throw