Skip to article frontmatterSkip to article content
Site not loading correctly?

This may be due to an incorrect BASE_URL configuration. See the MyST Documentation for reference.

Tech

For full playlist of Little Mac Tech videos click here

Tech Chases

Name

How To

13%

Dash Attack (inner edge of low plat to mid stage)

Platform

Recovery

Off Stage

Name

How To

Uses

Example

High Ledge Grab

At/slightly above ledge height, using Nair > Up-B

Increase distance can snap to ledge with full intangibility

Figure 1

Ariel Boosted Rising Upper Cut

Nair > Up-B to increase snap to ledge (Nair must be last move before Up-B)

Improves horizontal distance can make back to ledge with Up-B

In Depth Video

On Stage

Below details way to recover when above stage (eg hit high above stage, in combo juggle)

Shield Pressure

See link to in-depth video on info below

Hurtbox Shift

Below details was to shift hurtbox so options like OOS grab whiff (usually by moving enemy away while hitting shield)

Move

Example

Sweetspot USmash

TBD

DAFsmash

TBD

UAFsmash

TBD

Utilt

TBD

Shield Break

Getting consitent shield breaks, want follow below key points

  1. Initial Pressure: Create initial damage on shield via moves that are low commitement/safe on shield

  2. Fault Advantage: Enemy select an option out of initial pressure that gives you advantage (usually inform of whiff caused by hurtbox shift)

  3. Breakpoint: Attack that will break shield (usually caused by enemys many times going for shield after endlag of whiff)

Below is example approach:

  1. Jab 1,2 > Utitl (hurtbox shift)

  2. Enemy whiff OOS grab

  3. DAFSmah to break shield

Typical initial pressure options:

  1. Jab 2 mix up

  2. Crossup

  3. Spaced tilts

Shield Damage

For Shield Break, damage must sum to 9

Shield Damage

Move

6

Slightly Charged DAFSmah

5

DAFSmah

4

USmash / Fsmash

3

Haymaker / Ftilt / DSmash

2

Dash Atk / Dtilt / Utilt

1

Jab 2 / Jab 3

Shield Break Follow Ups

Below are preferred follow ups when get shield break:

  1. If opponent at ~30%, push enemu to edge of stage, and Fully Charged Neutral B should kill

  2. If opponent at ~TBD%, anywhere on stage, Fully Charged Neutral B should kill

  3. if opponent less than ~30%, Fully Charged DAF-Smash (as is most damage attack and can lead to tech situation)

Common Combos

Ledge Pressure

Ledge Trapping

Below details set ups when enemy is holding ledge.

Edge Gaurding

Below details ways to attack enemys off stage.

Ariel Boosted Upper Cut

Figure 1:Ariel Boosted Upper Cut